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7 lines
1.1 KiB
JavaScript
7 lines
1.1 KiB
JavaScript
// WebGLShaderPrecisionFormat对象
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WebGLShaderPrecisionFormat = function WebGLShaderPrecisionFormat(){return bodavm.toolsFunc.throwError("TypeError", "Illegal constructor")}
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bodavm.toolsFunc.safeProto(WebGLShaderPrecisionFormat, "WebGLShaderPrecisionFormat");
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bodavm.toolsFunc.defineProperty(WebGLShaderPrecisionFormat.prototype, "rangeMin", {configurable:true, enumerable:true, get:function rangeMin (){return bodavm.toolsFunc.dispatch(this, WebGLShaderPrecisionFormat.prototype, "WebGLShaderPrecisionFormat", "rangeMin_get", arguments)}, set:undefined});
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bodavm.toolsFunc.defineProperty(WebGLShaderPrecisionFormat.prototype, "rangeMax", {configurable:true, enumerable:true, get:function rangeMax (){return bodavm.toolsFunc.dispatch(this, WebGLShaderPrecisionFormat.prototype, "WebGLShaderPrecisionFormat", "rangeMax_get", arguments)}, set:undefined});
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bodavm.toolsFunc.defineProperty(WebGLShaderPrecisionFormat.prototype, "precision", {configurable:true, enumerable:true, get:function precision (){return bodavm.toolsFunc.dispatch(this, WebGLShaderPrecisionFormat.prototype, "WebGLShaderPrecisionFormat", "precision_get", arguments)}, set:undefined});
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