boda_jsEnv/env_xbb_lastest_bo/env/GamepadHapticActuator.js
xuxiaobo-bobo 24cbc7a3fa '0711'
2023-07-11 15:19:33 +08:00

45 lines
1.5 KiB
JavaScript

// GamepadHapticActuator对象
GamepadHapticActuator = function GamepadHapticActuator() {
let arg = arguments[0];
if (arg != 'bobo' && (this instanceof GamepadHapticActuator)) {
return bodavm.toolsFunc.throwError("TypeError", "Illegal constructor");
}
;
bodavm.toolsFunc.symbolProperty(this);
if (arg != 'bobo') {
console.log_copy('GamepadHapticActuator 实例化对象 --->', JSON.stringify_bo(arguments, function (k, v) {
if (v == window) {
return 'window';
} else {
return v;
}
}));
}
;
};
bodavm.toolsFunc.safeProto(GamepadHapticActuator, "GamepadHapticActuator");
bodavm.toolsFunc.defineProperty(GamepadHapticActuator.prototype, "type", {
configurable: true,
enumerable: true,
get: function type() {
return bodavm.toolsFunc.dispatch(this, GamepadHapticActuator.prototype, "GamepadHapticActuator", "type_get", arguments);
},
set: undefined
});
bodavm.toolsFunc.defineProperty(GamepadHapticActuator.prototype, "playEffect", {
configurable: true,
enumerable: true,
writable: true,
value: function playEffect() {
return bodavm.toolsFunc.dispatch(this, GamepadHapticActuator.prototype, "GamepadHapticActuator", "playEffect", arguments);
}
});
bodavm.toolsFunc.defineProperty(GamepadHapticActuator.prototype, "reset", {
configurable: true,
enumerable: true,
writable: true,
value: function reset() {
return bodavm.toolsFunc.dispatch(this, GamepadHapticActuator.prototype, "GamepadHapticActuator", "reset", arguments);
}
});