mirror of
https://github.com/xuxiaobo-bobo/boda_jsEnv.git
synced 2025-04-23 08:29:24 +08:00
85 lines
2.6 KiB
JavaScript
85 lines
2.6 KiB
JavaScript
// Gamepad对象
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Gamepad = function Gamepad() {
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let arg = arguments[0];
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if (arg != 'bobo' && (this instanceof Gamepad)) {
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return bodavm.toolsFunc.throwError("TypeError", "Illegal constructor");
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}
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;
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bodavm.toolsFunc.symbolProperty(this);
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if (arg != 'bobo') {
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console.log_copy('Gamepad 实例化对象 --->', JSON.stringify_bo(arguments, function (k, v) {
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if (v == window) {
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return 'window';
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} else {
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return v;
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}
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}));
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}
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;
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};
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bodavm.toolsFunc.safeProto(Gamepad, "Gamepad");
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bodavm.toolsFunc.defineProperty(Gamepad.prototype, "id", {
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configurable: true,
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enumerable: true,
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get: function id() {
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return bodavm.toolsFunc.dispatch(this, Gamepad.prototype, "Gamepad", "id_get", arguments);
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},
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set: undefined
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});
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bodavm.toolsFunc.defineProperty(Gamepad.prototype, "index", {
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configurable: true,
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enumerable: true,
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get: function index() {
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return bodavm.toolsFunc.dispatch(this, Gamepad.prototype, "Gamepad", "index_get", arguments);
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},
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set: undefined
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});
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bodavm.toolsFunc.defineProperty(Gamepad.prototype, "connected", {
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configurable: true,
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enumerable: true,
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get: function connected() {
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return bodavm.toolsFunc.dispatch(this, Gamepad.prototype, "Gamepad", "connected_get", arguments);
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},
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set: undefined
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});
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bodavm.toolsFunc.defineProperty(Gamepad.prototype, "timestamp", {
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configurable: true,
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enumerable: true,
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get: function timestamp() {
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return bodavm.toolsFunc.dispatch(this, Gamepad.prototype, "Gamepad", "timestamp_get", arguments);
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},
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set: undefined
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});
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bodavm.toolsFunc.defineProperty(Gamepad.prototype, "mapping", {
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configurable: true,
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enumerable: true,
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get: function mapping() {
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return bodavm.toolsFunc.dispatch(this, Gamepad.prototype, "Gamepad", "mapping_get", arguments);
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},
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set: undefined
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});
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bodavm.toolsFunc.defineProperty(Gamepad.prototype, "axes", {
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configurable: true,
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enumerable: true,
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get: function axes() {
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return bodavm.toolsFunc.dispatch(this, Gamepad.prototype, "Gamepad", "axes_get", arguments);
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},
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set: undefined
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});
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bodavm.toolsFunc.defineProperty(Gamepad.prototype, "buttons", {
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configurable: true,
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enumerable: true,
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get: function buttons() {
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return bodavm.toolsFunc.dispatch(this, Gamepad.prototype, "Gamepad", "buttons_get", arguments);
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},
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set: undefined
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});
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bodavm.toolsFunc.defineProperty(Gamepad.prototype, "vibrationActuator", {
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configurable: true,
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enumerable: true,
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get: function vibrationActuator() {
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return bodavm.toolsFunc.dispatch(this, Gamepad.prototype, "Gamepad", "vibrationActuator_get", arguments);
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},
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set: undefined
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}); |