xuxiaobo-bobo 24cbc7a3fa '0711'
2023-07-11 15:19:33 +08:00

71 lines
2.3 KiB
JavaScript

// GPUQueue对象
GPUQueue = function GPUQueue() {
let arg = arguments[0];
if (arg != 'bobo' && (this instanceof GPUQueue)) {
return bodavm.toolsFunc.throwError("TypeError", "Illegal constructor");
}
;
bodavm.toolsFunc.symbolProperty(this);
if (arg != 'bobo') {
console.log_copy('GPUQueue 实例化对象 --->', JSON.stringify_bo(arguments, function (k, v) {
if (v == window) {
return 'window';
} else {
return v;
}
}));
}
;
};
bodavm.toolsFunc.safeProto(GPUQueue, "GPUQueue");
bodavm.toolsFunc.defineProperty(GPUQueue.prototype, "label", {
configurable: true,
enumerable: true,
get: function label() {
return bodavm.toolsFunc.dispatch(this, GPUQueue.prototype, "GPUQueue", "label_get", arguments);
},
set: function label() {
return bodavm.toolsFunc.dispatch(this, GPUQueue.prototype, "GPUQueue", "label_set", arguments);
}
});
bodavm.toolsFunc.defineProperty(GPUQueue.prototype, "copyExternalImageToTexture", {
configurable: true,
enumerable: true,
writable: true,
value: function copyExternalImageToTexture() {
return bodavm.toolsFunc.dispatch(this, GPUQueue.prototype, "GPUQueue", "copyExternalImageToTexture", arguments);
}
});
bodavm.toolsFunc.defineProperty(GPUQueue.prototype, "onSubmittedWorkDone", {
configurable: true,
enumerable: true,
writable: true,
value: function onSubmittedWorkDone() {
return bodavm.toolsFunc.dispatch(this, GPUQueue.prototype, "GPUQueue", "onSubmittedWorkDone", arguments);
}
});
bodavm.toolsFunc.defineProperty(GPUQueue.prototype, "submit", {
configurable: true,
enumerable: true,
writable: true,
value: function submit() {
return bodavm.toolsFunc.dispatch(this, GPUQueue.prototype, "GPUQueue", "submit", arguments);
}
});
bodavm.toolsFunc.defineProperty(GPUQueue.prototype, "writeBuffer", {
configurable: true,
enumerable: true,
writable: true,
value: function writeBuffer() {
return bodavm.toolsFunc.dispatch(this, GPUQueue.prototype, "GPUQueue", "writeBuffer", arguments);
}
});
bodavm.toolsFunc.defineProperty(GPUQueue.prototype, "writeTexture", {
configurable: true,
enumerable: true,
writable: true,
value: function writeTexture() {
return bodavm.toolsFunc.dispatch(this, GPUQueue.prototype, "GPUQueue", "writeTexture", arguments);
}
});