boda_jsEnv/bodaEnv/env/GamepadHapticActuator.js
xuxiaobo-bobo 842b34b5ca 0218
2024-02-18 15:40:48 +08:00

46 lines
1.6 KiB
JavaScript

// GamepadHapticActuator对象
bodaEnv.memory.globlProtoObj["GamepadHapticActuator"] = function GamepadHapticActuator() {
let arg = arguments[0];
if (arg != 'bobo') {
bodaEnv.toolsFunc.console_copy('GamepadHapticActuator 实例化对象 --->', bodaEnv.toolsFunc.stringify_bo(arguments, function (k, v) {
if (v == window) {
return 'window';
} else {
return v;
}
}));
}
;
};
bodaEnv.toolsFunc.safeProto(bodaEnv.memory.globlProtoObj["GamepadHapticActuator"], "GamepadHapticActuator");
bodaEnv.toolsFunc.defineProperty(bodaEnv.memory.globlProtoObj["GamepadHapticActuator"].prototype, "type", {
configurable: true,
enumerable: true,
get: {
type() {
return bodaEnv.toolsFunc.dispatch(this, bodaEnv.memory.globlProtoObj["GamepadHapticActuator"].prototype, "GamepadHapticActuator", "type_get", arguments);
}
}.type,
set: undefined
});
bodaEnv.toolsFunc.defineProperty(bodaEnv.memory.globlProtoObj["GamepadHapticActuator"].prototype, "playEffect", {
configurable: true,
enumerable: true,
writable: true,
value: {
playEffect() {
return bodaEnv.toolsFunc.dispatch(this, bodaEnv.memory.globlProtoObj["GamepadHapticActuator"].prototype, "GamepadHapticActuator", "playEffect", arguments);
}
}.playEffect
});
bodaEnv.toolsFunc.defineProperty(bodaEnv.memory.globlProtoObj["GamepadHapticActuator"].prototype, "reset", {
configurable: true,
enumerable: true,
writable: true,
value: {
reset() {
return bodaEnv.toolsFunc.dispatch(this, bodaEnv.memory.globlProtoObj["GamepadHapticActuator"].prototype, "GamepadHapticActuator", "reset", arguments);
}
}.reset
});