// GamepadEvent对象 bodaEnv.memory.globlProtoObj["GamepadEvent"] = function GamepadEvent() { let arg = arguments[0]; if (arg != 'bobo') { bodaEnv.toolsFunc.console_copy('GamepadEvent 实例化对象 --->', bodaEnv.toolsFunc.stringify_bo(arguments, function (k, v) { if (v == window) { return 'window'; } else { return v; } })); } ; }; bodaEnv.toolsFunc.safeProto(bodaEnv.memory.globlProtoObj["GamepadEvent"], "GamepadEvent"); bodaEnv.memory.globlProtoObj["GamepadEvent"].prototype.__proto__ = bodaEnv.memory.globlProtoObj["Event"].prototype; bodaEnv.memory.globlProtoObj["GamepadEvent"].__proto__ = bodaEnv.memory.globlProtoObj["Event"]; bodaEnv.toolsFunc.defineProperty(bodaEnv.memory.globlProtoObj["GamepadEvent"].prototype, "gamepad", { configurable: true, enumerable: true, get: { gamepad() { return bodaEnv.toolsFunc.dispatch(this, bodaEnv.memory.globlProtoObj["GamepadEvent"].prototype, "GamepadEvent", "gamepad_get", arguments); } }.gamepad, set: undefined });