// GamepadHapticActuator对象 bodaEnv.memory.globlProtoObj["GamepadHapticActuator"] = function GamepadHapticActuator() { let arg = arguments[0]; if (arg != 'bobo') { bodaEnv.toolsFunc.console_copy('GamepadHapticActuator 实例化对象 --->', bodaEnv.toolsFunc.stringify_bo(arguments, function (k, v) { if (v == window) { return 'window'; } else { return v; } })); } ; }; bodaEnv.toolsFunc.safeProto(bodaEnv.memory.globlProtoObj["GamepadHapticActuator"], "GamepadHapticActuator"); bodaEnv.toolsFunc.defineProperty(bodaEnv.memory.globlProtoObj["GamepadHapticActuator"].prototype, "type", { configurable: true, enumerable: true, get: { type() { return bodaEnv.toolsFunc.dispatch(this, bodaEnv.memory.globlProtoObj["GamepadHapticActuator"].prototype, "GamepadHapticActuator", "type_get", arguments); } }.type, set: undefined }); bodaEnv.toolsFunc.defineProperty(bodaEnv.memory.globlProtoObj["GamepadHapticActuator"].prototype, "playEffect", { configurable: true, enumerable: true, writable: true, value: { playEffect() { return bodaEnv.toolsFunc.dispatch(this, bodaEnv.memory.globlProtoObj["GamepadHapticActuator"].prototype, "GamepadHapticActuator", "playEffect", arguments); } }.playEffect }); bodaEnv.toolsFunc.defineProperty(bodaEnv.memory.globlProtoObj["GamepadHapticActuator"].prototype, "reset", { configurable: true, enumerable: true, writable: true, value: { reset() { return bodaEnv.toolsFunc.dispatch(this, bodaEnv.memory.globlProtoObj["GamepadHapticActuator"].prototype, "GamepadHapticActuator", "reset", arguments); } }.reset });