// GamepadButton对象 bodaEnv.memory.globlProtoObj["GamepadButton"] = function GamepadButton() { let arg = arguments[0]; if (arg != 'bobo') { bodaEnv.toolsFunc.console_copy('GamepadButton 实例化对象 --->', bodaEnv.toolsFunc.stringify_bo(arguments, function (k, v) { if (v == window) { return 'window'; } else { return v; } })); } ; }; bodaEnv.toolsFunc.safeProto(bodaEnv.memory.globlProtoObj["GamepadButton"], "GamepadButton"); bodaEnv.toolsFunc.defineProperty(bodaEnv.memory.globlProtoObj["GamepadButton"].prototype, "pressed", { configurable: true, enumerable: true, get: { pressed() { return bodaEnv.toolsFunc.dispatch(this, bodaEnv.memory.globlProtoObj["GamepadButton"].prototype, "GamepadButton", "pressed_get", arguments); } }.pressed, set: undefined }); bodaEnv.toolsFunc.defineProperty(bodaEnv.memory.globlProtoObj["GamepadButton"].prototype, "touched", { configurable: true, enumerable: true, get: { touched() { return bodaEnv.toolsFunc.dispatch(this, bodaEnv.memory.globlProtoObj["GamepadButton"].prototype, "GamepadButton", "touched_get", arguments); } }.touched, set: undefined }); bodaEnv.toolsFunc.defineProperty(bodaEnv.memory.globlProtoObj["GamepadButton"].prototype, "value", { configurable: true, enumerable: true, get: { value() { return bodaEnv.toolsFunc.dispatch(this, bodaEnv.memory.globlProtoObj["GamepadButton"].prototype, "GamepadButton", "value_get", arguments); } }.value, set: undefined });