mirror of
https://github.com/bnmgh1/NodeSandbox.git
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687 lines
21 KiB
Plaintext
687 lines
21 KiB
Plaintext
//
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// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// OSXWindow.mm: Implementation of OSWindow for OSX
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#include "osx/OSXWindow.h"
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#include <set>
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// Include Carbon to use the keycode names in Carbon's Event.h
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#include <Carbon/Carbon.h>
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#include "common/debug.h"
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// Some events such as "ShouldTerminate" are sent to the whole application so we keep a list of
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// all the windows in order to forward the event to each of them. However this and calling pushEvent
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// in ApplicationDelegate is inherently unsafe in a multithreaded environment.
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static std::set<OSXWindow*> gAllWindows;
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@interface Application : NSApplication
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@end
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@implementation Application
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- (void) sendEvent: (NSEvent*) nsEvent
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{
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if ([nsEvent type] == NSApplicationDefined)
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{
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for (auto window : gAllWindows)
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{
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if ([window->getNSWindow() windowNumber] == [nsEvent windowNumber])
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{
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Event event;
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event.Type = Event::EVENT_TEST;
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window->pushEvent(event);
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}
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}
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}
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[super sendEvent: nsEvent];
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}
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@end
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// The Delegate receiving application-wide events.
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@interface ApplicationDelegate : NSObject
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@end
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@implementation ApplicationDelegate
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- (NSApplicationTerminateReply) applicationShouldTerminate: (NSApplication*) sender
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{
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Event event;
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event.Type = Event::EVENT_CLOSED;
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for (auto window : gAllWindows)
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{
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window->pushEvent(event);
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}
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return NSTerminateCancel;
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}
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@end
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static ApplicationDelegate *gApplicationDelegate = nil;
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static bool InitializeAppKit()
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{
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if (NSApp != nil)
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{
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return true;
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}
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// Initialize the global variable "NSApp"
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[Application sharedApplication];
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// Make us appear in the dock
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[NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
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// Register our global event handler
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gApplicationDelegate = [[ApplicationDelegate alloc] init];
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if (gApplicationDelegate == nil)
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{
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return false;
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}
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[NSApp setDelegate: static_cast<id>(gApplicationDelegate)];
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// Set our status to "started" so we are not bouncing in the doc and can activate
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[NSApp finishLaunching];
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return true;
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}
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// NS's and CG's coordinate systems start at the bottom left, while OSWindow's coordinate
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// system starts at the top left. This function converts the Y coordinate accordingly.
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static float YCoordToFromCG(float y)
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{
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float screenHeight = CGDisplayBounds(CGMainDisplayID()).size.height;
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return screenHeight - y;
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}
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// Delegate for window-wide events, note that the protocol doesn't contain anything input related.
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@implementation WindowDelegate
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- (id) initWithWindow: (OSXWindow*) window
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{
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self = [super init];
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if (self != nil)
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{
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mWindow = window;
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}
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return self;
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}
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- (void) onOSXWindowDeleted
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{
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mWindow = nil;
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}
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- (BOOL) windowShouldClose: (id) sender
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{
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Event event;
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event.Type = Event::EVENT_CLOSED;
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mWindow->pushEvent(event);
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return NO;
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}
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- (void) windowDidResize: (NSNotification*) notification
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{
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NSSize windowSize = [[mWindow->getNSWindow() contentView] frame].size;
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Event event;
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event.Type = Event::EVENT_RESIZED;
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event.Size.Width = windowSize.width;
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event.Size.Height = windowSize.height;
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mWindow->pushEvent(event);
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}
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- (void) windowDidMove: (NSNotification*) notification
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{
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NSRect screenspace = [mWindow->getNSWindow() frame];
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Event event;
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event.Type = Event::EVENT_MOVED;
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event.Move.X = screenspace.origin.x;
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event.Move.Y = YCoordToFromCG(screenspace.origin.y + screenspace.size.height);
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mWindow->pushEvent(event);
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}
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- (void) windowDidBecomeKey: (NSNotification*) notification
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{
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Event event;
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event.Type = Event::EVENT_GAINED_FOCUS;
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mWindow->pushEvent(event);
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[self retain];
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}
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- (void) windowDidResignKey: (NSNotification*) notification
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{
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if (mWindow != nil)
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{
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Event event;
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event.Type = Event::EVENT_LOST_FOCUS;
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mWindow->pushEvent(event);
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}
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[self release];
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}
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@end
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static Key NSCodeToKey(int keyCode)
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{
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// Missing KEY_PAUSE
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switch (keyCode)
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{
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case kVK_Shift: return KEY_LSHIFT;
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case kVK_RightShift: return KEY_RSHIFT;
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case kVK_Option: return KEY_LALT;
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case kVK_RightOption: return KEY_RALT;
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case kVK_Control: return KEY_LCONTROL;
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case kVK_RightControl: return KEY_RCONTROL;
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case kVK_Command: return KEY_LSYSTEM;
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// Right System doesn't have a name, but shows up as 0x36.
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case 0x36: return KEY_RSYSTEM;
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case kVK_Function: return KEY_MENU;
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case kVK_ANSI_Semicolon: return KEY_SEMICOLON;
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case kVK_ANSI_Slash: return KEY_SLASH;
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case kVK_ANSI_Equal: return KEY_EQUAL;
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case kVK_ANSI_Minus: return KEY_DASH;
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case kVK_ANSI_LeftBracket: return KEY_LBRACKET;
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case kVK_ANSI_RightBracket: return KEY_RBRACKET;
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case kVK_ANSI_Comma: return KEY_COMMA;
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case kVK_ANSI_Period: return KEY_PERIOD;
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case kVK_ANSI_Backslash: return KEY_BACKSLASH;
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case kVK_ANSI_Grave: return KEY_TILDE;
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case kVK_Escape: return KEY_ESCAPE;
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case kVK_Space: return KEY_SPACE;
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case kVK_Return: return KEY_RETURN;
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case kVK_Delete: return KEY_BACK;
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case kVK_Tab: return KEY_TAB;
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case kVK_PageUp: return KEY_PAGEUP;
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case kVK_PageDown: return KEY_PAGEDOWN;
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case kVK_End: return KEY_END;
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case kVK_Home: return KEY_HOME;
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case kVK_Help: return KEY_INSERT;
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case kVK_ForwardDelete: return KEY_DELETE;
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case kVK_ANSI_KeypadPlus: return KEY_ADD;
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case kVK_ANSI_KeypadMinus: return KEY_SUBTRACT;
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case kVK_ANSI_KeypadMultiply: return KEY_MULTIPLY;
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case kVK_ANSI_KeypadDivide: return KEY_DIVIDE;
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case kVK_F1: return KEY_F1;
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case kVK_F2: return KEY_F2;
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case kVK_F3: return KEY_F3;
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case kVK_F4: return KEY_F4;
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case kVK_F5: return KEY_F5;
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case kVK_F6: return KEY_F6;
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case kVK_F7: return KEY_F7;
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case kVK_F8: return KEY_F8;
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case kVK_F9: return KEY_F9;
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case kVK_F10: return KEY_F10;
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case kVK_F11: return KEY_F11;
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case kVK_F12: return KEY_F12;
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case kVK_F13: return KEY_F13;
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case kVK_F14: return KEY_F14;
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case kVK_F15: return KEY_F15;
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case kVK_LeftArrow: return KEY_LEFT;
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case kVK_RightArrow: return KEY_RIGHT;
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case kVK_DownArrow: return KEY_DOWN;
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case kVK_UpArrow: return KEY_UP;
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case kVK_ANSI_Keypad0: return KEY_NUMPAD0;
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case kVK_ANSI_Keypad1: return KEY_NUMPAD1;
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case kVK_ANSI_Keypad2: return KEY_NUMPAD2;
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case kVK_ANSI_Keypad3: return KEY_NUMPAD3;
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case kVK_ANSI_Keypad4: return KEY_NUMPAD4;
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case kVK_ANSI_Keypad5: return KEY_NUMPAD5;
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case kVK_ANSI_Keypad6: return KEY_NUMPAD6;
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case kVK_ANSI_Keypad7: return KEY_NUMPAD7;
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case kVK_ANSI_Keypad8: return KEY_NUMPAD8;
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case kVK_ANSI_Keypad9: return KEY_NUMPAD9;
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case kVK_ANSI_A: return KEY_A;
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case kVK_ANSI_B: return KEY_B;
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case kVK_ANSI_C: return KEY_C;
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case kVK_ANSI_D: return KEY_D;
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case kVK_ANSI_E: return KEY_E;
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case kVK_ANSI_F: return KEY_F;
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case kVK_ANSI_G: return KEY_G;
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case kVK_ANSI_H: return KEY_H;
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case kVK_ANSI_I: return KEY_I;
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case kVK_ANSI_J: return KEY_J;
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case kVK_ANSI_K: return KEY_K;
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case kVK_ANSI_L: return KEY_L;
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case kVK_ANSI_M: return KEY_M;
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case kVK_ANSI_N: return KEY_N;
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case kVK_ANSI_O: return KEY_O;
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case kVK_ANSI_P: return KEY_P;
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case kVK_ANSI_Q: return KEY_Q;
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case kVK_ANSI_R: return KEY_R;
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case kVK_ANSI_S: return KEY_S;
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case kVK_ANSI_T: return KEY_T;
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case kVK_ANSI_U: return KEY_U;
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case kVK_ANSI_V: return KEY_V;
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case kVK_ANSI_W: return KEY_W;
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case kVK_ANSI_X: return KEY_X;
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case kVK_ANSI_Y: return KEY_Y;
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case kVK_ANSI_Z: return KEY_Z;
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case kVK_ANSI_1: return KEY_NUM1;
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case kVK_ANSI_2: return KEY_NUM2;
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case kVK_ANSI_3: return KEY_NUM3;
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case kVK_ANSI_4: return KEY_NUM4;
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case kVK_ANSI_5: return KEY_NUM5;
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case kVK_ANSI_6: return KEY_NUM6;
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case kVK_ANSI_7: return KEY_NUM7;
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case kVK_ANSI_8: return KEY_NUM8;
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case kVK_ANSI_9: return KEY_NUM9;
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case kVK_ANSI_0: return KEY_NUM0;
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}
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return Key(0);
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}
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static void AddNSKeyStateToEvent(Event *event, int state)
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{
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event->Key.Shift = state & NSShiftKeyMask;
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event->Key.Control = state & NSControlKeyMask;
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event->Key.Alt = state & NSAlternateKeyMask;
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event->Key.System = state & NSCommandKeyMask;
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}
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static MouseButton TranslateMouseButton(int button)
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{
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switch (button)
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{
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case 2:
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return MOUSEBUTTON_MIDDLE;
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case 3:
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return MOUSEBUTTON_BUTTON4;
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case 4:
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return MOUSEBUTTON_BUTTON5;
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default:
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return MOUSEBUTTON_UNKNOWN;
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}
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}
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// Delegate for NSView events, mostly the input events
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@implementation ContentView
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- (id) initWithWindow: (OSXWindow*) window
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{
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self = [super init];
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if (self != nil)
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{
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mWindow = window;
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mTrackingArea = nil;
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mCurrentModifier = 0;
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[self updateTrackingAreas];
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}
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return self;
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}
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- (void) dealloc
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{
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[mTrackingArea release];
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[super dealloc];
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}
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- (void) updateTrackingAreas
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{
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if (mTrackingArea != nil)
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{
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[self removeTrackingArea: mTrackingArea];
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[mTrackingArea release];
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mTrackingArea = nil;
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}
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NSRect bounds = [self bounds];
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NSTrackingAreaOptions flags = NSTrackingMouseEnteredAndExited |
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NSTrackingActiveInKeyWindow |
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NSTrackingCursorUpdate |
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NSTrackingInVisibleRect |
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NSTrackingAssumeInside;
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mTrackingArea = [[NSTrackingArea alloc] initWithRect: bounds
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options: flags
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owner: self
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userInfo: nil];
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[self addTrackingArea: mTrackingArea];
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[super updateTrackingAreas];
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}
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// Helps with performance
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- (BOOL) isOpaque
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{
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return YES;
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}
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- (BOOL) canBecomeKeyView
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{
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return YES;
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}
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- (BOOL) acceptsFirstResponder
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{
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return YES;
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}
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// Handle mouse events from the NSResponder protocol
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- (float) translateMouseY: (float) y
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{
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return [self frame].size.height - y;
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}
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- (void) addButtonEvent: (NSEvent*) nsEvent type:(Event::EventType) eventType button:(MouseButton) button
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{
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Event event;
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event.Type = eventType;
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event.MouseButton.Button = button;
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event.MouseButton.X = [nsEvent locationInWindow].x;
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event.MouseButton.Y = [self translateMouseY: [nsEvent locationInWindow].y];
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mWindow->pushEvent(event);
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}
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- (void) mouseDown: (NSEvent*) event
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{
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[self addButtonEvent: event
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type: Event::EVENT_MOUSE_BUTTON_PRESSED
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button: MOUSEBUTTON_LEFT];
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}
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- (void) mouseDragged: (NSEvent*) event
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{
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[self mouseMoved: event];
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}
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- (void) mouseUp: (NSEvent*) event
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{
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[self addButtonEvent: event
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type: Event::EVENT_MOUSE_BUTTON_RELEASED
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button: MOUSEBUTTON_LEFT];
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}
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- (void) mouseMoved: (NSEvent*) nsEvent
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{
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Event event;
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event.Type = Event::EVENT_MOUSE_MOVED;
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event.MouseMove.X = [nsEvent locationInWindow].x;
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event.MouseMove.Y = [self translateMouseY: [nsEvent locationInWindow].y];
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mWindow->pushEvent(event);
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}
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- (void) mouseEntered: (NSEvent*) nsEvent
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{
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Event event;
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event.Type = Event::EVENT_MOUSE_ENTERED;
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mWindow->pushEvent(event);
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}
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- (void) mouseExited: (NSEvent*) nsEvent
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{
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Event event;
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event.Type = Event::EVENT_MOUSE_LEFT;
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mWindow->pushEvent(event);
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}
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- (void)rightMouseDown:(NSEvent *)event
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{
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[self addButtonEvent: event
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type: Event::EVENT_MOUSE_BUTTON_PRESSED
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button: MOUSEBUTTON_RIGHT];
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}
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- (void) rightMouseDragged: (NSEvent*) event
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{
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[self mouseMoved: event];
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}
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- (void) rightMouseUp: (NSEvent*)event
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{
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[self addButtonEvent: event
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type: Event::EVENT_MOUSE_BUTTON_RELEASED
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button: MOUSEBUTTON_RIGHT];
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}
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- (void) otherMouseDown: (NSEvent*) event
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{
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[self addButtonEvent: event
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type: Event::EVENT_MOUSE_BUTTON_PRESSED
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button: TranslateMouseButton([event buttonNumber])];
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}
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- (void) otherMouseDragged: (NSEvent*) event
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{
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[self mouseMoved: event];
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}
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- (void) otherMouseUp: (NSEvent*) event
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{
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[self addButtonEvent: event
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type: Event::EVENT_MOUSE_BUTTON_RELEASED
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button: TranslateMouseButton([event buttonNumber])];
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}
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- (void) scrollWheel: (NSEvent*) nsEvent
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{
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if (static_cast<int>([nsEvent deltaY]) == 0)
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{
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return;
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}
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Event event;
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event.Type = Event::EVENT_MOUSE_WHEEL_MOVED;
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event.MouseWheel.Delta = [nsEvent deltaY];
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mWindow->pushEvent(event);
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}
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// Handle key events from the NSResponder protocol
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- (void) keyDown: (NSEvent*) nsEvent
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{
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// TODO(cwallez) also send text events
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Event event;
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event.Type = Event::EVENT_KEY_PRESSED;
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event.Key.Code = NSCodeToKey([nsEvent keyCode]);
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AddNSKeyStateToEvent(&event, [nsEvent modifierFlags]);
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mWindow->pushEvent(event);
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}
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- (void) keyUp: (NSEvent*) nsEvent
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{
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Event event;
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event.Type = Event::EVENT_KEY_RELEASED;
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event.Key.Code = NSCodeToKey([nsEvent keyCode]);
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AddNSKeyStateToEvent(&event, [nsEvent modifierFlags]);
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mWindow->pushEvent(event);
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}
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// Modifier keys do not trigger keyUp/Down events but only flagsChanged events.
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- (void) flagsChanged: (NSEvent*) nsEvent
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{
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Event event;
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// Guess if the key has been pressed or released with the change of modifiers
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// It currently doesn't work when modifiers are unchanged, such as when pressing
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// both shift keys. GLFW has a solution for this but it requires tracking the
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// state of the keys. Implementing this is still TODO(cwallez)
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int modifier = [nsEvent modifierFlags] & NSDeviceIndependentModifierFlagsMask;
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if (modifier < mCurrentModifier)
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{
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event.Type = Event::EVENT_KEY_RELEASED;
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}
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else
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{
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event.Type = Event::EVENT_KEY_PRESSED;
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}
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mCurrentModifier = modifier;
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event.Key.Code = NSCodeToKey([nsEvent keyCode]);
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AddNSKeyStateToEvent(&event, [nsEvent modifierFlags]);
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mWindow->pushEvent(event);
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}
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@end
|
|
|
|
OSXWindow::OSXWindow()
|
|
: mWindow(nil),
|
|
mDelegate(nil),
|
|
mView(nil)
|
|
{
|
|
}
|
|
|
|
OSXWindow::~OSXWindow()
|
|
{
|
|
destroy();
|
|
}
|
|
|
|
bool OSXWindow::initialize(const std::string &name, size_t width, size_t height)
|
|
{
|
|
if (!InitializeAppKit())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
unsigned int styleMask = NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask |
|
|
NSMiniaturizableWindowMask;
|
|
mWindow = [[NSWindow alloc] initWithContentRect: NSMakeRect(0, 0, width, height)
|
|
styleMask: styleMask
|
|
backing: NSBackingStoreBuffered
|
|
defer: NO];
|
|
|
|
if (mWindow == nil)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
mDelegate = [[WindowDelegate alloc] initWithWindow: this];
|
|
if (mDelegate == nil)
|
|
{
|
|
return false;
|
|
}
|
|
[mWindow setDelegate: static_cast<id>(mDelegate)];
|
|
|
|
mView = [[ContentView alloc] initWithWindow: this];
|
|
if (mView == nil)
|
|
{
|
|
return false;
|
|
}
|
|
[mView setWantsLayer:YES];
|
|
|
|
[mWindow setContentView: mView];
|
|
[mWindow setTitle: [NSString stringWithUTF8String: name.c_str()]];
|
|
[mWindow setAcceptsMouseMovedEvents: YES];
|
|
[mWindow center];
|
|
|
|
[NSApp activateIgnoringOtherApps: YES];
|
|
|
|
mX = 0;
|
|
mY = 0;
|
|
mWidth = width;
|
|
mHeight = height;
|
|
|
|
gAllWindows.insert(this);
|
|
return true;
|
|
}
|
|
|
|
void OSXWindow::destroy()
|
|
{
|
|
gAllWindows.erase(this);
|
|
|
|
[mView release];
|
|
mView = nil;
|
|
[mDelegate onOSXWindowDeleted];
|
|
[mDelegate release];
|
|
mDelegate = nil;
|
|
[mWindow release];
|
|
mWindow = nil;
|
|
}
|
|
|
|
EGLNativeWindowType OSXWindow::getNativeWindow() const
|
|
{
|
|
return [mView layer];
|
|
}
|
|
|
|
EGLNativeDisplayType OSXWindow::getNativeDisplay() const
|
|
{
|
|
// TODO(cwallez): implement it once we have defined what EGLNativeDisplayType is
|
|
return static_cast<EGLNativeDisplayType>(0);
|
|
}
|
|
|
|
void OSXWindow::messageLoop()
|
|
{
|
|
@autoreleasepool
|
|
{
|
|
while (true)
|
|
{
|
|
NSEvent* event = [NSApp nextEventMatchingMask: NSAnyEventMask
|
|
untilDate: [NSDate distantPast]
|
|
inMode: NSDefaultRunLoopMode
|
|
dequeue: YES];
|
|
if (event == nil)
|
|
{
|
|
break;
|
|
}
|
|
[NSApp sendEvent: event];
|
|
}
|
|
}
|
|
}
|
|
|
|
void OSXWindow::setMousePosition(int x, int y)
|
|
{
|
|
y = [mWindow frame].size.height - y -1;
|
|
NSPoint screenspace;
|
|
|
|
#if MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_7
|
|
screenspace = [mWindow convertBaseToScreen: NSMakePoint(x, y)];
|
|
#else
|
|
screenspace = [mWindow convertRectToScreen: NSMakeRect(x, y, 0, 0)].origin;
|
|
#endif
|
|
CGWarpMouseCursorPosition(CGPointMake(screenspace.x, YCoordToFromCG(screenspace.y)));
|
|
}
|
|
|
|
bool OSXWindow::setPosition(int x, int y)
|
|
{
|
|
// Given CG and NS's coordinate system, the "Y" position of a window is the Y coordinate
|
|
// of the bottom of the window.
|
|
int newBottom = [mWindow frame].size.height + y;
|
|
NSRect emptyRect = NSMakeRect(x, YCoordToFromCG(newBottom), 0, 0);
|
|
[mWindow setFrameOrigin: [mWindow frameRectForContentRect: emptyRect].origin];
|
|
return true;
|
|
}
|
|
|
|
bool OSXWindow::resize(int width, int height)
|
|
{
|
|
[mWindow setContentSize: NSMakeSize(width, height)];
|
|
return true;
|
|
}
|
|
|
|
void OSXWindow::setVisible(bool isVisible)
|
|
{
|
|
if (isVisible)
|
|
{
|
|
[mWindow makeKeyAndOrderFront: nil];
|
|
}
|
|
else
|
|
{
|
|
[mWindow orderOut: nil];
|
|
}
|
|
}
|
|
|
|
void OSXWindow::signalTestEvent()
|
|
{
|
|
@autoreleasepool
|
|
{
|
|
NSEvent *event = [NSEvent otherEventWithType: NSApplicationDefined
|
|
location: NSMakePoint(0, 0)
|
|
modifierFlags: 0
|
|
timestamp: 0.0
|
|
windowNumber: [mWindow windowNumber]
|
|
context: nil
|
|
subtype: 0
|
|
data1: 0
|
|
data2: 0];
|
|
[NSApp postEvent: event atStart: YES];
|
|
}
|
|
}
|
|
|
|
NSWindow* OSXWindow::getNSWindow() const
|
|
{
|
|
return mWindow;
|
|
}
|
|
|
|
OSWindow *CreateOSWindow()
|
|
{
|
|
return new OSXWindow;
|
|
}
|