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2024-03-15 14:39:48 +08:00

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C++

//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// WinRTWindow.h: Definition of the implementation of OSWindow for WinRT (Windows)
#ifndef UTIL_WINRT_WINDOW_H
#define UTIL_WINRT_WINDOW_H
#include <string>
#include <windows.h>
#include <windows.applicationmodel.core.h>
#include <wrl.h>
#include "OSWindow.h"
class WinRTWindow : public OSWindow
{
public:
WinRTWindow();
~WinRTWindow() override;
bool initialize(const std::string &name, size_t width, size_t height) override;
void destroy() override;
EGLNativeWindowType getNativeWindow() const override;
EGLNativeDisplayType getNativeDisplay() const override;
void messageLoop() override;
void setMousePosition(int x, int y) override;
bool setPosition(int x, int y) override;
bool resize(int width, int height) override;
void setVisible(bool isVisible) override;
void signalTestEvent() override;
private:
EGLNativeWindowType mNativeWindow;
Microsoft::WRL::ComPtr<ABI::Windows::UI::Core::ICoreDispatcher> mCoreDispatcher;
};
#endif // UTIL_WINRT_WINDOW_H