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158 lines
3.7 KiB
JavaScript
158 lines
3.7 KiB
JavaScript
/**
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* @file Represents a websocket server
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*/
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'use strict'
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function nop() {}
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var util = require('util'),
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net = require('net'),
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tls = require('tls'),
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events = require('events'),
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Connection
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/**
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* @callback SelectProtocolCallback
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* @param {Connection} connection
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* @param {Array<string>} protocols
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* @returns {?string}
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*/
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/**
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* Creates a new ws server and starts listening for new connections
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* @class
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* @param {boolean} secure indicates if it should use tls
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* @param {Object} [options] will be passed to net.createServer() or tls.createServer()
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* @param {Array<string>} [options.validProtocols]
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* @param {SelectProtocolCallback} [options.selectProtocol]
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* @param {Function} [callback] will be added as "connection" listener
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* @inherits EventEmitter
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* @event listening
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* @event close
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* @event error an error object is passed
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* @event connection a Connection object is passed
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*/
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function Server(secure, options, callback) {
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var that = this
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if (typeof options === 'function') {
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callback = options
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options = undefined
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}
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var onConnection = function (socket) {
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var conn = new Connection(socket, that, function () {
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that.connections.push(conn)
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conn.removeListener('error', nop)
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that.emit('connection', conn)
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})
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conn.on('close', function () {
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var pos = that.connections.indexOf(conn)
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if (pos !== -1) {
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that.connections.splice(pos, 1)
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}
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})
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// Ignore errors before the connection is established
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conn.on('error', nop)
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}
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if (secure) {
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this.socket = tls.createServer(options, onConnection)
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} else {
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this.socket = net.createServer(options, onConnection)
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}
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this.socket.on('close', function () {
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that.emit('close')
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})
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this.socket.on('error', function (err) {
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that.emit('error', err)
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})
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this.connections = []
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// super constructor
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events.EventEmitter.call(this)
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if (callback) {
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this.on('connection', callback)
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}
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// Add protocol agreement handling
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/**
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* @member {?SelectProtocolCallback}
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* @private
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*/
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this._selectProtocol = null
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if (options && options.selectProtocol) {
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// User-provided logic
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this._selectProtocol = options.selectProtocol
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} else if (options && options.validProtocols) {
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// Default logic
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this._selectProtocol = this._buildSelectProtocol(options.validProtocols)
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}
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}
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util.inherits(Server, events.EventEmitter)
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module.exports = Server
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Connection = require('./Connection')
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/**
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* Start listening for connections
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* @param {number} port
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* @param {string} [host]
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* @param {Function} [callback] will be added as "connection" listener
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*/
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Server.prototype.listen = function (port, host, callback) {
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var that = this
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if (typeof host === 'function') {
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callback = host
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host = undefined
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}
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if (callback) {
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this.on('listening', callback)
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}
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this.socket.listen(port, host, function () {
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that.emit('listening')
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})
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return this
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}
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/**
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* Stops the server from accepting new connections and keeps existing connections.
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* This function is asynchronous, the server is finally closed when all connections are ended and the server emits a 'close' event.
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* The optional callback will be called once the 'close' event occurs.
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* @param {function()} [callback]
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*/
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Server.prototype.close = function (callback) {
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if (callback) {
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this.once('close', callback)
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}
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this.socket.close()
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}
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/**
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* Create a resolver to pick the client's most preferred protocol the server recognises
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* @param {Array<string>} validProtocols
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* @returns {SelectProtocolCallback}
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* @private
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*/
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Server.prototype._buildSelectProtocol = function (validProtocols) {
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return function (conn, protocols) {
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var i
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for (i = 0; i < protocols.length; i++) {
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if (validProtocols.indexOf(protocols[i]) !== -1) {
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// A valid protocol was found
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return protocols[i]
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}
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}
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// No agreement
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}
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} |