// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef SAMPLE_UTIL_TEXTURE_UTILS_H #define SAMPLE_UTIL_TEXTURE_UTILS_H #include GLuint CreateSimpleTexture2D(); GLuint CreateSimpleTextureCubemap(); GLuint CreateMipMappedTexture2D(); #endif // SAMPLE_UTIL_TEXTURE_UTILS_H